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Games Club

Curriculum games for Years 7 to 11

25 games across 10 subjects, written against the national curriculum for Key Stage 3 and GCSE subject content. Questions are generated fresh every round, so nothing repeats and answers cannot be memorised.

One game in every year group is free to play with no account at all. Everything else is included with a Games Club plan, with any SAMU plan, and with Enterprise.

Choose a year group

22 games for Year 9.

  • Artwork for Number Ladder
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    Number Ladder

    Plan

    Mathematics

    Climb the ladder by answering timed four-operation calculations.

    • Mental arithmetic
    • Times tables
    • Order of operations
    Instructions & rules

    Each rung gives one calculation with four answers. Pick the right one before the timer runs out to climb higher. Every question is generated fresh, so no two games repeat.

    Rules

    • Choose one of four answers. Each correct answer earns one point.
    • 10 questions per game, with 20 seconds per question.
    • When time runs out, the answer is revealed. Read the explanation, then continue.
    • Your maximum score is 10. There is no penalty for a wrong answer.
    Open Number Ladder
  • Artwork for Averages Arcade
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    Averages Arcade

    Plan

    Mathematics

    Find the mean, median or range of a new data set every round.

    • Mean, median and range
    • Handling data
    • Estimation
    Instructions & rules

    Read the data set, spot which average is being asked for, then choose the matching value. Explanations appear after every answer.

    Rules

    • Choose one of four answers. Each correct answer earns one point.
    • 8 questions per game, with 35 seconds per question.
    • When time runs out, the answer is revealed. Read the explanation, then continue.
    • Your maximum score is 8. There is no penalty for a wrong answer.
    Open Averages Arcade
  • Artwork for Sequence Solver
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    Sequence Solver

    Plan

    Mathematics

    Work out the nth term rule for a linear sequence against the clock.

    • Linear sequences
    • nth term
    • Algebraic notation
    Instructions & rules

    Look at the common difference first, then adjust the constant. Pick the rule that generates the sequence shown.

    Rules

    • Choose one of four answers. Each correct answer earns one point.
    • 8 questions per game, with 35 seconds per question.
    • When time runs out, the answer is revealed. Read the explanation, then continue.
    • Your maximum score is 8. There is no penalty for a wrong answer.
    Open Sequence Solver
  • Artwork for Percentage Sprint
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    Percentage Sprint

    Plan

    Mathematics

    Race through percentages of amounts in a money context.

    • Percentages
    • Multiplicative reasoning
    • Money problems
    Instructions & rules

    Convert the percentage to a decimal and multiply. Answers are given in pounds and pence.

    Rules

    • Choose one of four answers. Each correct answer earns one point.
    • 10 questions per game, with 25 seconds per question.
    • When time runs out, the answer is revealed. Read the explanation, then continue.
    • Your maximum score is 10. There is no penalty for a wrong answer.
    Open Percentage Sprint
  • Artwork for Probability Pairs
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    Probability Pairs

    Plan

    Mathematics

    Pick the correct probability from a bag of coloured counters.

    • Single event probability
    • Fractions
    • Sample space
    Instructions & rules

    Count the favourable outcomes, then the total. Answers stay as fractions so you can check the denominator.

    Rules

    • Choose one of four answers. Each correct answer earns one point.
    • 8 questions per game, with 30 seconds per question.
    • When time runs out, the answer is revealed. Read the explanation, then continue.
    • Your maximum score is 8. There is no penalty for a wrong answer.
    Open Probability Pairs
  • Artwork for Pythagoras Tower
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    Pythagoras Tower

    Free for Year 9

    Mathematics

    Find missing sides in right-angled triangles to build the tower.

    • Pythagoras' theorem
    • Squares and square roots
    • Geometric reasoning
    Instructions & rules

    Decide whether you are finding the hypotenuse or a shorter side, then add or subtract the squares. Each answer adds a storey.

    Rules

    • Choose one of four answers. Each correct answer earns one point.
    • 8 questions per game, with 40 seconds per question.
    • When time runs out, the answer is revealed. Read the explanation, then continue.
    • Your maximum score is 8. There is no penalty for a wrong answer.
    Play free Pythagoras Tower
  • Artwork for Binary Blitz
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    Binary Blitz

    Plan

    Computer Science

    Convert between denary and 8-bit binary before the timer stops.

    • Number bases
    • Binary conversion
    • Place value
    Instructions & rules

    Use the place values 128, 64, 32, 16, 8, 4, 2, 1. Some rounds go to binary, others back to denary.

    Rules

    • Choose one of four answers. Each correct answer earns one point.
    • 10 questions per game, with 30 seconds per question.
    • When time runs out, the answer is revealed. Read the explanation, then continue.
    • Your maximum score is 10. There is no penalty for a wrong answer.
    Open Binary Blitz
  • Artwork for Logic Gate Lab
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    Logic Gate Lab

    Plan

    Computer Science

    Read the inputs and predict the output of AND, OR, NOT, XOR and NAND gates.

    • Logic gates
    • Truth tables
    • Boolean reasoning
    Instructions & rules

    Recall each gate's truth table, then give the output for the inputs shown. Explanations restate the rule every time.

    Rules

    • Choose one of four answers. Each correct answer earns one point.
    • 10 questions per game, with 20 seconds per question.
    • When time runs out, the answer is revealed. Read the explanation, then continue.
    • Your maximum score is 10. There is no penalty for a wrong answer.
    Open Logic Gate Lab
  • Artwork for Cell Safari
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    Cell Safari

    Plan

    Science

    Identify cell parts, transport processes and organ system facts in biology.

    • Cell biology
    • Transport in cells
    • Organisation
    Instructions & rules

    Read each question, choose the best answer, then read the explanation before moving on.

    Rules

    • Choose one of four answers. Each correct answer earns one point.
    • 10 questions per game, with 30 seconds per question.
    • When time runs out, the answer is revealed. Read the explanation, then continue.
    • Your maximum score is 10. There is no penalty for a wrong answer.
    Open Cell Safari
  • Artwork for Forces and Units
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    Forces and Units

    Plan

    Science

    Match physics quantities, units and equations at GCSE standard.

    • Units and quantities
    • Energy and forces equations
    • Electricity basics
    Instructions & rules

    Each round asks about a quantity, unit or equation. Check whether the question wants the unit or the relationship.

    Rules

    • Choose one of four answers. Each correct answer earns one point.
    • 10 questions per game, with 30 seconds per question.
    • When time runs out, the answer is revealed. Read the explanation, then continue.
    • Your maximum score is 10. There is no penalty for a wrong answer.
    Open Forces and Units
  • Artwork for Equation Balancer
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    Equation Balancer

    Plan

    Science

    Balance common chemical equations by choosing the right coefficients.

    • Balancing equations
    • Conservation of mass
    • Chemical formulae
    Instructions & rules

    Count the atoms of each element on both sides, then pick the set of numbers that balances them.

    Rules

    • Choose one of four answers. Each correct answer earns one point.
    • 8 questions per game, with 40 seconds per question.
    • When time runs out, the answer is revealed. Read the explanation, then continue.
    • Your maximum score is 8. There is no penalty for a wrong answer.
    Open Equation Balancer
  • Artwork for Language Toolkit
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    Language Toolkit

    Plan

    English

    Name the technique, word class or punctuation used in each example.

    • Language techniques
    • Word classes
    • Punctuation for effect
    Instructions & rules

    Read the example carefully, choose the term that fits, then use the explanation to sharpen your written analysis.

    Rules

    • Choose one of four answers. Each correct answer earns one point.
    • 10 questions per game, with 30 seconds per question.
    • When time runs out, the answer is revealed. Read the explanation, then continue.
    • Your maximum score is 10. There is no penalty for a wrong answer.
    Open Language Toolkit
  • Artwork for Landform Hunt
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    Landform Hunt

    Plan

    Geography

    Identify rivers, coasts, plate margins and development indicators.

    • Physical processes
    • Coasts and rivers
    • Development indicators
    Instructions & rules

    Each round names a process or measure. Pick the matching landform, boundary or indicator.

    Rules

    • Choose one of four answers. Each correct answer earns one point.
    • 10 questions per game, with 30 seconds per question.
    • When time runs out, the answer is revealed. Read the explanation, then continue.
    • Your maximum score is 10. There is no penalty for a wrong answer.
    Open Landform Hunt
  • Artwork for Timeline Challenge
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    Timeline Challenge

    Plan

    History

    Place key events, treaties and turning points in British and world history.

    • Chronology
    • Causes and consequences
    • Key terms
    Instructions & rules

    Choose the answer that matches the event or term. Explanations give the context you can use in essays.

    Rules

    • Choose one of four answers. Each correct answer earns one point.
    • 10 questions per game, with 30 seconds per question.
    • When time runs out, the answer is revealed. Read the explanation, then continue.
    • Your maximum score is 10. There is no penalty for a wrong answer.
    Open Timeline Challenge
  • Artwork for French Word Rally
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    French Word Rally

    Plan

    French

    Build vocabulary, tenses and opinion phrases for GCSE French.

    • Vocabulary
    • Tenses
    • Opinion phrases
    Instructions & rules

    Read the French carefully, watching for tense clues, then choose the accurate translation or form.

    Rules

    • Choose one of four answers. Each correct answer earns one point.
    • 8 questions per game, with 30 seconds per question.
    • When time runs out, the answer is revealed. Read the explanation, then continue.
    • Your maximum score is 8. There is no penalty for a wrong answer.
    Open French Word Rally
  • Artwork for Spanish Word Rally
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    Spanish Word Rally

    Plan

    Spanish

    Practise Spanish vocabulary, verb forms and adjective agreement.

    • Vocabulary
    • Preterite and near future
    • Adjective agreement
    Instructions & rules

    Check the person and tense before answering. Agreement questions test gender and number.

    Rules

    • Choose one of four answers. Each correct answer earns one point.
    • 8 questions per game, with 30 seconds per question.
    • When time runs out, the answer is revealed. Read the explanation, then continue.
    • Your maximum score is 8. There is no penalty for a wrong answer.
    Open Spanish Word Rally
  • Artwork for Materials Workshop
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    Materials Workshop

    Plan

    Design & Technology

    Sort materials, processes and finishes used in design and technology.

    • Material properties
    • Manufacturing processes
    • Sustainable design
    Instructions & rules

    Decide what the question is testing — material category, process or finish — then choose the answer.

    Rules

    • Choose one of four answers. Each correct answer earns one point.
    • 8 questions per game, with 35 seconds per question.
    • When time runs out, the answer is revealed. Read the explanation, then continue.
    • Your maximum score is 8. There is no penalty for a wrong answer.
    Open Materials Workshop
  • Artwork for Worldviews Quest
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    Worldviews Quest

    Plan

    Religious Education

    Recall beliefs, practices and ethical approaches across major worldviews.

    • Beliefs and practices
    • Sources of authority
    • Ethical approaches
    Instructions & rules

    Answer respectfully and read every explanation — they give the accurate wording to use in written answers.

    Rules

    • Choose one of four answers. Each correct answer earns one point.
    • 8 questions per game, with 35 seconds per question.
    • When time runs out, the answer is revealed. Read the explanation, then continue.
    • Your maximum score is 8. There is no penalty for a wrong answer.
    Open Worldviews Quest
  • Artwork for Equation Escape
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    Equation Escape

    Plan

    Mathematics

    Solve linear equations to unlock each door, with brackets and negatives from Year 9.

    • Solving linear equations
    • Inverse operations
    • Expanding brackets
    Instructions & rules

    Undo each operation in reverse order, doing the same to both sides. Check your answer by substituting it back in.

    Rules

    • Choose one of four answers. Each correct answer earns one point.
    • 8 questions per game, with 45 seconds per question.
    • When time runs out, the answer is revealed. Read the explanation, then continue.
    • Your maximum score is 8. There is no penalty for a wrong answer.
    Open Equation Escape
  • Artwork for Hex Hacker
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    Hex Hacker

    Plan

    Computer Science

    Convert between denary, binary and hexadecimal against the clock.

    • Hexadecimal
    • Binary nibbles
    • Number bases
    Instructions & rules

    Remember A = 10 to F = 15. Split binary into two 4-bit nibbles — each nibble is one hex digit.

    Rules

    • Choose one of four answers. Each correct answer earns one point.
    • 10 questions per game, with 35 seconds per question.
    • When time runs out, the answer is revealed. Read the explanation, then continue.
    • Your maximum score is 10. There is no penalty for a wrong answer.
    Open Hex Hacker
  • Artwork for Circuit Challenge
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    Circuit Challenge

    Plan

    Computer Science

    Trace inputs through combined logic gates to find the row that gives the right output.

    • Combined logic circuits
    • Truth tables
    • Boolean expressions
    Instructions & rules

    Work out the inner gate first, then the outer gate. Sketching a quick truth table helps.

    Rules

    • Choose one of four answers. Each correct answer earns one point.
    • 8 questions per game, with 45 seconds per question.
    • When time runs out, the answer is revealed. Read the explanation, then continue.
    • Your maximum score is 8. There is no penalty for a wrong answer.
    Open Circuit Challenge
  • Artwork for Shakespeare Scenes
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    Shakespeare Scenes

    Plan

    English

    Recall characters, plots and dramatic techniques from commonly studied Shakespeare plays.

    • Shakespeare plots and characters
    • Dramatic techniques
    • Literary terms
    Instructions & rules

    Choose the best answer, then read the explanation for a quotation or detail to use in essays.

    Rules

    • Choose one of four answers. Each correct answer earns one point.
    • 8 questions per game, with 30 seconds per question.
    • When time runs out, the answer is revealed. Read the explanation, then continue.
    • Your maximum score is 8. There is no penalty for a wrong answer.
    Open Shakespeare Scenes

Games Club plans

Cancel at any time; access runs to the end of the period you have paid for. All prices include VAT at 20%.

Games Club

Every game, every subject, Years 7 to 11 for one learner.

1 learner

Monthly
£4.99
per month
Full year
£49.00
paid upfront

Save 18% yearly against 12 monthly payments.

VAT included at 20%.

Billed monthly · £4.99 every month

  • All curriculum games across 10 subjects
  • Fresh questions every round — nothing repeats
  • Scores and personal bests saved to the account
  • Works on phone, tablet and computer

Cancel anytime. Your access continues until the end of your paid period.

Manage or cancel in My account · Cancellation terms

Best for families

Games Club Family

One household, up to three learners in different year groups.

Up to 3 learners

Monthly
£9.99
per month
Full year
£99.00
paid upfront

Save 17% yearly against 12 monthly payments.

VAT included at 20%.

Billed monthly · £9.99 every month

  • Everything in Games Club
  • Up to three learners in one household
  • Year-group switching for each learner
  • Parent view of scores and time spent

Cancel anytime. Your access continues until the end of your paid period.

Manage or cancel in My account · Cancellation terms

Games Club Enterprise

Tutors, schools and organisations running group play.

Up to 30 learners

Monthly
£24.99
per month
Full year
£249.00
paid upfront

Save 17% yearly against 12 monthly payments.

VAT included at 20%.

Billed monthly · £24.99 every month

  • Everything in Games Club Family
  • Up to 30 learners in one organisation
  • Group and teacher dashboard
  • CSV and PDF progress exports
  • Priority support and invoicing

Cancel anytime. Your access continues until the end of your paid period.

Manage or cancel in My account · Cancellation terms

How we use games with learning

  • Games are practice and recall. They support teachers, revision and homework — they do not replace lessons, marking or exam-board assessment.
  • Scores are a practice record, not a grade or a prediction. Nothing here is endorsed by an exam board.
  • Everything runs in the browser with no adverts, no chat between players and no data sold on. Scores are only saved when someone is signed in.
  • Every game is keyboard operable, works with a screen reader and can be played without the timer mattering: when time runs out the answer is simply explained.

Studying a subject in depth? SAMU and TRAC teach the topic; the games keep it fresh.

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